// meng.c 安健刚

#include <ansi.h>

inherit NPC;
inherit F_MASTER;

void create()
{
    set_name("安健刚", ({ "an jiangang", "an","jiangang" }));
    set("nickname", HIY "独角虎" NOR);
    set("long",
"他是铁胆周仲英的二弟子，对师父始终忠心不二。\n");
    set("gender", "男性");
    set("class", "fighter");
    set("age", 25);
    set("attitude", "friendly");
    set("shen_type", 1);
    set("per", 20);
    set("str", 30);
    set("int", 30);
    set("con", 30);
    set("dex", 30);

    set("max_qi", 1000);
    set("max_jing", 500);
    set("neili", 500);
    set("max_neili", 500);
    set("jiali", 50);
    set("combat_exp", 50000);

    set_skill("force", 50);
    set_skill("dodge", 50);
    set_skill("unarmed", 50);
    set_skill("parry", 50);
    set_skill("throwing", 50);
    set_skill("mantian-xing", 50);
    set_skill("hunyuan-yiqi", 50);
    set_skill("shaolin-shenfa", 50);
    set_skill("jingang-quan", 50);

    map_skill("dodge", "shaolin-shenfa");
    map_skill("force", "hunyuan-yiqi");
    map_skill("throwing", "mantian-xing");
    map_skill("unarmed", "jingang-quan");
    map_skill("parry", "jingang-quan");

    set("env/wimpy", 20);
    create_family("少林派", 52, "俗家弟子");
     setup();
    carry_object("/clone/misc/cloth")->wear();
    carry_object(__DIR__"obj/tiedan")->wield();
}
